
If you fight an AI faction’s enemies, they tend to like you. So if you need some cash, you can offer a wealthy faction your aid in their war against an enemy for as much money as you can squeeze out of them. You can request money from the AI when offering to join a war against one of their enemies. Here are some nice tricks for using “Join War” for your benefit. So you are safe just doing non-aggression pacts, military access and trade agreements as long as you do not attack the faction you have treaties with, and be sure to cancel all the treaties and wait 10 turns before declaring war on them if you do end up deciding to attack them. But also, if your Military Ally attacks a faction you do not have a Defensive Alliance with but you do have 1-3 of the other treaties (non-aggression pact, trade agreement, military access), you suffer a hit if you fail to join your Military Ally (and failing to join your ally may break the Military Alliance causing another hit, especially if 10 turns have not passed since you signed the alliance), but if you attack a faction you have treaties with, you will suffer a heavy reliability hit there too.

If a Military Ally attacks a Defensive Ally, whichever choice you make will cause a hit for failing to join your ally, whether attacking or defending.

If you decline the defender, you suffer a hit.Ī Defensive Alliance is not as bad as a Military Alliance in this regard, because if a Defensive Ally attacks a faction you have a trade agreement, military access or non-aggression pact with, you are not obligated to assist either of them (and you will not even be prompted to)Ī Military Alliance is even worse. If you have a Defensive Alliance with 2 factions, and 1 of those factions attacks the other, either way you are going to suffer a negative hit to your reliability if you join the defender then you will declare war on the attacking ally, which is a nasty hit, especially if you had other treaties with them.

Guide to Diplomacy in Warhammer II Beware of Alliances
